Map Features

Overview
Map features are mostly defined by various objects around the map that you can interact with. This includes anything from crates to boosters.

Boosters
Boosters are found in various maps and can take many forms. They take the player and force them away as fast as the player was hitting it. Using that logic, it is possible to fly into a booster and get extra force from it. Usually, boosters are either a bright color, but can be designed to fit a theme. This category includes the cannons in Canyon and the launchpads in Aerial and Kiwi.

Clutter
Clutter consists of objects around the map that serves no purpose but still has a hitbox. These might also include decorative map elements, but very rarely. An example of clutter is the many crates in the center of the map Ash, or some of the small barrels strewn around the map Evening.

Item Boxes
Item boxes are interactables that spawn on every map. These take the form of 5 distinct types, these being Cluster Grenades, Hand Grenades, Health Boxes, Shurikens, and Snowballs.


 * Cluster Grenade boxes give you two Cluster Grenades, which when thrown, will explode on impact, or explode mid-air, throwing out a rain of smaller impact grenades that will kill a weakened enemy quickly. These grenades can be triggered mid air by bullets.
 * Hand Grenade boxes give you two Hand Grenades, which when thrown will either hit an enemy/you, in which case they explode and immediately kill them/you, or hit the ground and wait a short amount of time before exploding. These can be prematurely detonated with the use of a Link Gun, or pushed away with a Flamer.
 * Health Boxes, when collected, heal the player to max HP, but only if the player has lost HP. If the player has max HP already, nothing will happen and the box will stay there.
 * Shuriken boxes give you three Shurikens to throw at enemies. When thrown, if a player does not get hit by a Shuriken, it will stay on the ground for a short period of time before despawning. You can die from your own shuriken.
 * Snowball boxes give you five snowballs to throw at enemies. If a snowball does not hit an enemy, it despawns on impact. It's also possible to die from your own snowball, though this is quite hard to manage.

Portals
Portals appear in several maps. To use a portal, press S inside of the portal. There are two types of portals, these being one-way and two-way portals. Two-way portals are more common and teleport the player to a different location, and also allow them to go back. An example takes the form of the two-way portal in Kiwi. Meanwhile, one-way portals are less common and, hence the name, only allow you to teleport once. An example of this is the portal in Evening.

UFOs
In Canyon, Cathedral, and Tribal, there are UFOs that are out of sight from where the player should normally be, and are accessible in ways such as simply flying, to M79 boosting. Standing on a UFO will usually kill you immediately. Some have booster beams that propel you away, and some will teleport you back to earth.

Water/Acid
In the May 3rd update, water was added. So far, it is found in Aerial, Sinkhole, LonelyIsland and Space Station. Water slows down the player and most projectiles, making underwater combat difficult. Since it is water, Flamers do not work underwater. By contrast, Link Guns are completely unaffected by water. In Space Station, water takes the form of damaging Acid, which will damage the player if they are submerged beyond a certain point. Clutter can float on water.

For some reason, Balls do not float, and Laserguns also don't work underwater. There is a bug where when a player underwater attacks a player on land, the particle for underwater blood will appear and float in the air, rather than the aboveground blood particle.

Weapon Spawns
In certain maps, weapons will spawn alongside other objects ready to be picked up by the player. This can refer to the clutter of weapons at the bottom of Arctic Dusk, to the Barrett spawn at the top of each tower in FacingWorlds.